REPO Monster Guide: Tips for Winning Every Encounter
Introduction
Surviving in REPO demands more than luck. With 19 unique monsters across multiple maps, each equipped with dangerous traits and attack patterns, players must learn how to handle threats before they escalate. Whether you're playing solo or coordinating with a team, mastering the behavior of every creature is the key to keeping your loot — and your life.
This guide breaks down each monster in REPO, detailing their health, attack types, weaknesses, and the best counter-strategies. If you're tired of being ambushed, stunned, or taken out before reaching the exit, this REPO monsters guide will equip you with everything you need to fight back effectively.
Apex Predator
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Health: 150
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Threat Level: High
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Damage: 10 per bite, up to 3 bites/second
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Strategy: Avoid interaction
The Apex Predator resembles a harmless duck but transforms into a lethal threat when clicked or attacked. It mimics player actions and attempts to bait interactions by getting in your path. Once activated, it becomes aggressive for 10 seconds, dealing heavy bite damage rapidly.
Tips to Defeat or Avoid:
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Do not click or hit it — this triggers its hostile state.
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Use the Q key to toggle tumble form and stay motionless to lose its attention.
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If needed, flush it down a toilet or lure it into a cauldron to stun and eliminate it.
Animal
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Health: 150
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Threat Level: Low
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Damage: 2 per flail hit
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Strategy: Crowd control
The Animal is a low-mobility creature that flails around erratically, damaging players and valuables on contact. While one alone is manageable, several can create problems by chaining stuns and chip damage.
Tips to Defeat or Avoid:
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Pick it up to scare it off — even solo players can do this.
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For elimination, use two players or four strength solo to slam it.
Dynamite Skulls
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Health: 50
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Threat Level: Moderate
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Damage: 30 explosion damage
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Strategy: Keep distance
These small skull-like creatures carry dynamite on their heads and spawn in groups of three. Upon spotting a player, they ignite and charge. The blast radius is significant, causing instant death at close range.
Tips to Defeat or Avoid:
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Back away quickly to avoid the blast zone.
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They’re easy to pick up and throw into walls if you're confident, but it's safer to let them detonate away from you.
Bow Tie
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Health: 100
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Threat Level: Medium
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Damage: Variable (from knockback)
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Strategy: Avoid or use ranged attacks
A large, marshmallow-like entity that charges upon spotting you, emitting a powerful scream. The scream causes knockback, often pushing you into walls or objects, which is where the real damage comes from. Occasionally enters a frenzied state with increased speed.
Tips to Defeat or Avoid:
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Avoid direct confrontation without weapons.
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If you have firepower, eliminate it from a distance.
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When weaponless, hide and wait for it to patrol away.
Chef
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Health: 150
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Threat Level: High
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Damage: Lethal on contact
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Strategy: Dodge and counter
The Chef is a large frog dressed in kitchen attire, armed with cleavers. It moves slowly until it sees a player, then lunges with lethal force. Though powerful, its attack follows a fixed trajectory and can be sidestepped.
Tips to Defeat or Avoid:
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Move laterally when it jumps to avoid the lunge.
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If it misses, it ragdolls briefly — use this time to escape or attack.
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Any basic weapon can kill it due to its moderate health.
Clown
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Health: 250
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Threat Level: Critical
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Damage: Up to 100 (laser and melee combined)
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Strategy: Hide or use stun weapons
This fast-moving monster has a tentacle-like nose that fires a powerful laser, dealing devastating damage. It also stomps heavily, alerting players with screen shakes. The laser targets the head and can kill instantly if unprotected.
Tips to Defeat or Avoid:
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Never engage without a stun gun or heavy weapon.
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Ducking under tables works, but requires exact timing.
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Running and hiding is the safest option.
Gnome
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Health: 20
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Threat Level: Low
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Damage: Minimal (melee with pickaxe)
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Strategy: Quick elimination
The Gnome is small, fast, and has a blood-red face with a large grin. It poses minimal threat due to low health and weak attacks. However, it can be annoying if left unchecked.
Tips to Defeat or Avoid:
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Pick it up and slam it into a wall to instantly kill it.
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Can be thrown at other enemies to temporarily stun them.
Headman
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Health: 150
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Threat Level: High
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Damage: 50 per bite
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Strategy: Stay out of reach
The Headman is a floating head with glowing eyes and a terrifying bite. It makes a distinct chomping sound while seeking out players and can knock them back significantly on contact.
Tips to Defeat or Avoid:
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Duck under furniture to block its attack range.
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Avoid direct fights unless armed or teamed up.
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Not ideal for throwing; it requires 13 strength to lift.
Hidden
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Health: 100
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Threat Level: Medium
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Damage: None (indirect threat)
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Strategy: Awareness and positioning
The Hidden grabs players and dashes away in a random direction, often dropping them near more dangerous monsters. It doesn’t deal direct damage but causes disruption by forcing players to drop valuables and become disoriented.
Tips to Defeat or Avoid:
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Listen for its heavy breathing and look for smoke trails.
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Hide under beds or inside cabinets when it’s nearby.
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Shooting randomly can kill it, but is unreliable.
Huntsman
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Health: 250
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Threat Level: Critical
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Damage: 100 per shotgun blast
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Strategy: Silence and stealth
The Huntsman is completely blind but reacts violently to sound. Any noise — footsteps, jumping, dropped items — draws his attention, and he fires a shotgun blast that kills instantly at close or medium range.
Tips to Defeat or Avoid:
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Move slowly and avoid making noise.
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If spotted, hide immediately and remain quiet.
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Do not engage without a grenade, gun, or 9 strength.
Peeper
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Health: 150
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Threat Level: Medium
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Damage: 10 damage per second after eye contact
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Strategy: Break line of sight
The Peeper spawns on ceilings and uses a laser-like beam to lock eyes with players. After three seconds of uninterrupted contact, it begins dealing damage until you look away or obstruct its view.
Tips to Defeat or Avoid:
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Step back and use door frames or corners to break the beam.
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Teammates can interrupt its focus by drawing its attention.
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Stay aware of ceilings in unexplored rooms.
Mentalist
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Health: 150
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Threat Level: High
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Damage: 40–50 (slam)
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Strategy: Interrupt or avoid
The Mentalist is a floating alien that can disable gravity, lifting players before slamming them down. It teleports frequently, making it hard to track, and can still deal damage to players hiding during its attack phase.
Tips to Defeat or Avoid:
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Weapons can interrupt its attack if timed well.
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Teammates can rescue you mid-air if quick enough.
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Alone? Hide and wait for it to pass if you lack the strength to kill it.
Reaper
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Health: 250
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Threat Level: High
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Damage: 10 per slash (rapid hits)
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Strategy: Avoid completely
The Reaper resembles an animatronic with blade arms that spin at high speeds. It can attack both players and carts, destroying your hard-earned loot if you’re not careful. Its attack pattern is chaotic and difficult to escape once it locks on.
Tips to Defeat or Avoid:
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Stay out of its path entirely.
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Hide early if you hear it approaching.
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Avoid letting it near your cart — you could lose everything.
Robe
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Health: 250
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Threat Level: Critical
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Damage: 50 (crouched), 100 (standing)
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Strategy: Remain unseen
The Robe is a tall, fast-moving monster cloaked in black, with a skeletal face. It stalks players quietly and can instantly kill those without health upgrades. Its speed and one-hit potential make it extremely dangerous.
Tips to Defeat or Avoid:
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Never engage directly — it outruns and outdamages most players.
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Remain quiet and hidden until it loses interest.
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Weapons are rarely effective unless you’re overpowered.
Rugrat
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Health: 150
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Threat Level: Moderate
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Damage: Varies (based on thrown objects)
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Strategy: Isolate and disarm
The Rugrat resembles a large, cartoonish baby with one tooth and a violent attitude. It throws nearby objects as projectiles, often two at once, dealing massive or even lethal damage depending on the items used.
Tips to Defeat or Avoid:
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Keep it away from furniture or throwable objects.
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If you’re with a teammate, pick it up and throw it into walls.
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Alone? Stay mobile and bait it into a less cluttered area.
Shadow Child
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Health: Unknown (usually not necessary to kill)
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Threat Level: Low to Moderate
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Damage: 30 (plus collision)
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Strategy: Don’t look
The Shadow Child teleports and becomes aggressive when looked at. Prolonged eye contact results in a jump scare and damage, as well as knockback. It won’t attack unless provoked visually.
Tips to Defeat or Avoid:
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Avoid direct eye contact.
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Wait patiently for it to teleport away.
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It’s mostly passive unless disturbed.
Spewer
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Health: 65
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Threat Level: Low
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Damage: 10 (vomit-based)
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Strategy: Use strategically
The Spewer latches onto your face and causes you to periodically vomit, damaging anything in your line of sight. Though gross, this can actually be used to your advantage in some fights.
Tips to Defeat or Avoid:
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Face away from teammates and valuables.
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Use the vomit to hit tougher enemies like Clown or Robe.
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If alone, wait it out quietly in a corner.
Trudge
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Health: 500
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Threat Level: High
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Damage: 100
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Strategy: Hide early
Trudges are slow but incredibly strong, dealing high damage with large weapons. Their tendrils can reach under furniture if they know you’re hiding, making stealth only effective if you remain undetected.
Tips to Defeat or Avoid:
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Never let it see you — even hiding spots become unsafe.
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Avoid engagement entirely unless fully equipped.
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Stay silent and out of sight.
Upscream
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Health: 50
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Threat Level: Low
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Damage: 10 + stun
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Strategy: Disengage quickly
The Upscream stuns and reorients your view with a loud screech. It can lock you in place momentarily, allowing other monsters to close in. Its low health makes it easy to eliminate, but ignoring it can be costly.
Tips to Defeat or Avoid:
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Eliminate it fast with a quick attack.
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If that’s not possible, hide and wait for it to move on.
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Be cautious of chaining stuns from multiple Upscreams.
Conclusion
Navigating the terrifying world of REPO requires more than just courage — it demands preparation, awareness, and adaptability. Each monster introduces its own set of mechanics and hazards, making every mission a test of strategy and survival. From the deceptive Apex Predator to the overpowering Robe, understanding how each threat behaves is essential to securing your loot and making it to extraction.
This guide equips you with actionable tips for every encounter, allowing you to plan routes, pick appropriate tools, and coordinate with your team effectively. Whether you're a solo explorer or working in tandem with allies, using this REPO monster survival guide will give you the upper hand in any mission.
Stay vigilant, move smart, and keep your extraction routes clear — because in REPO, only the prepared survive.
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