Valorant Smoke Spots Guide: Master Smokes on Every Map (Beginner Friendly)
Introduction
In Valorant, mastering smoke placement is one of the most critical skills for controller agents. Whether you’re using Omen, Brimstone, Astra, Clove, or Viper, knowing where and when to place smokes can significantly shift the momentum of a match. Smokes create safe paths, isolate defenders, and block crucial lines of sight, making them essential for both attack and defense.
This comprehensive Valorant smoke spots guide is built specifically for beginners looking to gain map control, execute proper site entries, and hold defensive lines effectively. You’ll find the best smokes for each map, clear smoke placement tips, and even agent-specific strategies that are easy to implement.
Whether you're climbing the ranks or just getting started, this guide will walk you through how to place smokes in Valorant for beginners, covering everything from standard smokes to one-ways and advanced lineups.
Next up: We'll break down Ascent first with a dedicated guide to smoke strategies for both attacking and defending.
Ascent Smoke Locations: Best Strategies for Attack and Defense
Attacking Smokes on Ascent
Site A – Entry and Control:
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Smoke Heaven and Tree Room (Garden):
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Place smokes directly on the edge of these two choke points.
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Ensure the smoke doesn’t bulge into enemy territory to avoid giving defenders angles to isolate fights.
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Use Omen or Brimstone for quick deployment, Astra for controlled activation.
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Post-Plant Smokes:
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Heaven Tight-Smoke: Reduces retake visibility from defenders.
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One-Way on Generator (Omen): Stand in A Main, align your crosshair to the top-right of Generator’s panel and deploy a vertical one-way for covering Spike.
Site B – Push and Plant:
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Smoke Market and CT Spawn:
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Essential for blocking defender rotations and setting up a safe site entry.
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Use Market smoke temporarily while the switch is closed.
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Post-Plant Smokes:
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Stairs and Speed Lane (CT Side): Helps delay retakes and forces predictable enemy movement.
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Omen players can refresh these smokes mid-round, while Brimstone players should time their smokes with teammate utility.
Defensive Smokes on Ascent
Site A Defense:
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A Main Choke Point Smoke:
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Use either a default placement or a deeper smoke to deny early space.
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One-way options near A Main entrance can punish aggressive attackers.
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Site B Defense:
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B Main Choke Point Smoke:
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A standard smoke at the entrance prevents early pushes.
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Aggressive Option:
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Drop a one-way smoke near the boxes on site to gain early picks from Lane or Market.
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Mid Control:
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Smoke Tiles and Top Mid:
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Denies vision and stalls mid pushes.
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Adjust based on enemy pathing:
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If they're pushing Tree, smoke Market. If they're going Market, smoke Tree.
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Agent Tip:
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Omen is ideal for Ascent due to his flexible smoke refresh and one-way potential.
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Brimstone suits coordinated teams that capitalize on quick executions.
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Astra is best for high-level, delayed engagements and map-wide utility control.
Up next: Icebox — the vertical map where Viper reigns supreme for map control smokes.
Below is the next section, focusing on Icebox Smoke Locations: Controller Tactics for Vertical Map Control. This section details the best attacking and defensive smoke placements designed for professional gameplay, tailored for the vertical challenges presented by Icebox. Use these bullet-point tactics to maximize your map control and secure critical choke points.
Icebox Smoke Locations: Controller Tactics for Vertical Map Control
Attacking Smokes on Icebox
Site A – Vertical Control and Push Initiation:
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Entry Smokes for A Site:
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Main Door and A Ramp: Begin by deploying a tight smoke at the entrance to restrict defenders’ vision from the outer ramp and mid areas.
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Choke Point at Heater: Place a precise smoke at the heater’s doorway, ensuring the cloud remains flush with the surface to cover entry angles without exposing extra space.
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Mid-Attack Lineup:
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Vertical Transition on the Screens: For controllers like Viper, initiate the attack by placing a controlled smoke on the screens. Use your minimap for reference to align the orb or smoke deployment, ensuring the marker hits the exact spot that restricts multi-angle views from defenders.
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One-Way Options: If playing with a focus on aggressive entries, set up a one-way smoke near the generator area to allow your team to push in with sudden, tight sightlines.
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Post-Plant Considerations:
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Heaven and Green Box Smoke: Once the spike is planted, refine your control by deploying a smoke at the top or heaven of site A. This forces retaking opponents to either risk exposure or approach from other angles, making it easier for your team to secure the post-plant scenario.
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Site B – Leveraging the Verticality for Attack:
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Initial Site Entry:
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Garage and B Main Entrance: For site B, begin with a long-range smoke that covers the main entrance from the garage. A fluid, well-timed smoke on this choke point forces defenders into tighter spaces, giving attackers a clear path for plant execution.
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Market and CT Coordination:
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Use a temporary smoke over the market area to provide a controlled window as your team secures the switching point.
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This smoke should also be used in coordination with teammate utilities that assist in the closing of the CT spawn, locking down a key avenue.
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Clutch Lineups:
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One-Way for Quick Retakes: When setting up for a swift retake, place a one-way smoke on critical angles such as near the B main boxes. This tactic not only protects your team’s entry but also forces enemy positions into predictable lines for easy elimination.
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Defensive Smokes on Icebox
Site A – Holding the Vertical Axis:
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Establishing the Defensive Barrier:
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A Site Choke Points: For defenders, initiate your setup by controlling choke points like the door leading to A ramp. Employ a tight, refined smoke that precisely blocks a key entry angle.
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Elevated Sight Lines: Use additional small smokes on high ground near the heater to prevent enemies from getting clear, unimpeded angles as they advance.
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Dynamic Adjustments:
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Refinement for Agent Rotation: Depending on enemy movement, controllers may have to adjust by placing supplementary smokes covering slight variances in vertical sightlines. This adaptability forces opponents to either commit to a stale angle or risk exposure moving through the vertical corridors.
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Site B – Defensive Setup for Map Control:
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Primary Defense:
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B Main Choke Control: Start with a carefully positioned smoke at B main, ensuring it covers the wide angle the attackers typically use.
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Layered Defense with One-Ways: Rather than relying solely on full coverage smokes, incorporate one-way smokes at critical junctures. These allow defenders to hold sight while still preparing for aggressive flanks and avoiding isolation by a single enemy push.
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Mid to Site Transition:
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Holding the Mid-Market Border: Defenders should deploy a smoke along the transition route from mid to the market area, effectively delaying a coordinated entry into site B.
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Using Agent Abilities: Controllers like Viper can refresh their smokes mid-round—leverage this unique ability to provide continuous coverage. In contrast, agents like Brimstone may require perfect timing due to slower cooldowns.
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Controller Tips for Icebox:
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Precise Alignment: Utilize your minimap as a secondary guide. Aim for the corners of structural elements rather than the center, ensuring that your smokes cover choke points without inadvertently giving away extra angles.
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Agent-Specific Adjustments:
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Viper’s Versatility: With Viper’s ability to recall and refresh her smokes, maintain an aggressive posture and adapt quickly if an initial smoke is countered.
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Brimstone's Timed Delivery: When playing Brimstone, plan your smoke placements in advance, as his cooldowns require careful timing to maximize defensive or offensive impact.
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Communication and Coordination: Regardless of your agent, successful smoke placement hinges on teamwork. Use clear and concise callouts to ensure that your teammates know when and where to expect utility, creating synchronized advances or holds.
By mastering these intricately planned smoke placements on Icebox, you’ll enhance your strategic effectiveness, minimize vulnerabilities along vertical approaches, and create a layered defensive or offensive formation that directly supports your team’s objectives. Whether you are clearing key choke points or setting up for a post-plant defense, perfect smoke control is essential to dominate Icebox’s challenging layout.
Next section: We’ll move on to Haven Smoke Spots and outline the best smoke strategies for controlling this multi-site map.
Haven Smoke Spots: Strategic Smokes for a Three-Site Map
Attacking Smokes on Haven
Site A – Space Denial and Entry:
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Smoke Heaven and CT Spawn:
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On attack, block Heaven and CT with smokes placed flush to entry choke points. This allows your team to isolate site defenders and reduce vision from players rotating from B and C.
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Deep smokes in CT deny rotation space and provide safe post-plant positions.
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One-Way for Retake Denial (Omen):
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After planting at default, place a smoke on top of the Generator. This creates a one-way effect from A Main and Sewers, delaying enemy pushes and allowing your team to play passively for the retake tap.
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Site B – Mid-Centric Execution:
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Link Smokes (A and C Link):
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Use tightly placed smokes at both A Link and C Link entrances. This enables your team to push onto B without being vulnerable to defenders in rotation.
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Post-Plant Map Coverage:
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Due to the compact nature of B, defenders often flood site quickly. Prepare a smoke on B Main to block re-entry or apply pressure on Mid Courtyard to split retaking forces.
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Site C – Aggressive Push with Smokes:
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Smoke Garage and CT Spawn:
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When executing on C, cover both Garage and CT to limit enemy lines of sight.
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If teammates are pinching from Garage, the Garage smoke can be skipped, giving teammates more vision while you retain smokes for post-plant.
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One-Way on Back Site (Omen):
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Deploy a one-way smoke on Back Site Box. This forces defenders to either delay retake or push through a vision-blocked angle.
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Defensive Smokes on Haven
Site A Defense:
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A Long Choke Smoke:
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Place a single smoke at A Long’s entrance. This prevents early aggressive peeks from attackers and gives your team time to reposition or contest Sewers.
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Flexible Mid Round Options:
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If your team loses Short control, consider falling back and smoking Heaven from site to assist with a hold from Hell or Graffiti.
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Site B Defense:
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Default B Main Smoke:
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A fast-deployed smoke at B Main helps deny mid control and supports teammates watching from Window or Back Site.
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Rotate additional utility from A Link or Garage to cover possible splits.
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Site C Defense:
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C Long Choke Point:
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Always have a defensive smoke on C Long ready to drop once utility is spotted.
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Place a deeper Garage smoke if enemy teams consistently push through it.
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One-Way Garage Window (Omen):
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Use this for an aggressive hold or delayed peek. Stand on Platform, aim toward the top of Garage Window, and deploy a vertical smoke.
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Controller Agent Tips for Haven:
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Omen Smoke Spots: Omen thrives on Haven due to his ability to refresh smokes and deploy one-ways across all three sites efficiently. His teleport also allows fast repositioning, vital on a three-site map.
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Brimstone Smoke Guide: Best used in coordinated team environments. Use all three smokes at once to lock down entry points and follow up with molotovs on the spike.
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Astra Smoke Placement: Star placement at B Main, A Short, and C Long gives Astra maximum value. Activate as attackers commit or use pull/stun abilities to delay pushes.
By understanding map-specific smoke spots on Haven and choosing the right controller for the job, beginners can enhance both their team utility and site control. Effective smokes not only block sightlines but shape how and when engagements happen — and on Haven, timing and choke control matter more than ever.
Next map: Let’s move on to Fracture, where cross-map pinch strategies define smoke success.
Next up is Fracture, one of Valorant’s most unique maps due to its dual entry routes and pinch-focused layouts. This section provides smoke strategies for both attack and defense, tailored to maximize map control and timing synchronization.
Fracture Smoke Guide: Best Lineups for Split Push and Control
Attacking Smokes on Fracture
Site A – Coordinated Entry:
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Three-Choke Execution (Brimstone Recommended):
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Smoke Ropes, Drop, and CT Spawn when executing a full A-site take.
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These smokes isolate defenders in site corners and allow for aggressive scaling.
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Optional Smokes Based on Strategy:
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If your team pushes through Dish, you can skip Drop smoke.
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If entering from Sand, skip Ropes to conserve resources.
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Communication is essential—Brimstone’s multiple simultaneous smokes are most efficient here.
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Site B – Simplified Entry with Key Blockades:
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Primary Smokes: B Canteen and B Link:
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These two spots are all you need to block major defender angles.
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Smoking Tower and Arcade is not mandatory—clear those manually or flank from north/south sides.
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Mid-Round Strategy:
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Once site is taken, place defensive smokes on B Main and B Tower to delay the retake.
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Re-smoking one of the entries (especially Canteen) buys time during post-plant.
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Defensive Smokes on Fracture
A Site Defense:
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Choke Point Control:
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Smoke A Main, Drop, and optionally Door to prevent early attacker positioning.
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Smoking A Door is useful when you're giving up space and playing from Tower or Back Site.
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Early Control Tactics:
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If your team is playing aggressively toward Dish or Sand, a smoke in Drop prevents fast enemy splits and enables deeper defensive setups.
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B Site Defense:
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Entry Control Smokes:
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Focus on smoking Arcade and B Main Entrance.
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Drop a deeper smoke near Pillar or Canteen to deny vertical peeks.
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B Main One-Way (Omen/Astra):
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Align smoke above B Main’s entry box to generate a one-way.
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Best used if you're holding from B Site Platform or Tower, allowing you to spot feet before enemies fully push in.
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Controller Agent Insights for Fracture:
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Brimstone Smoke Guide:
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His three-smoke loadout is perfect for split push plays. With his fast deployment, you can smoke all key chokes before the enemy can react.
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Astra Smoke Placement:
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Use Stars near Sand, Ropes, Canteen, and Arcade. Her ability to delay pushes with Gravity Well adds extra value in a coordinated defense.
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Omen Smoke Spots:
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Great for reactive smokes mid-round. He can teleport behind enemies from Drop or Dish with proper coverage.
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Smoke Strategy Note:
Fracture emphasizes timing over positioning. Smokes need to land just before your team pushes, so you deny vision right as the enemy rotates or tries to peek. Pre-smoking too early gives away the strat, while smoking too late means your team may get picked.
Next up: We'll tackle Lotus, focusing on its rotating doors and multi-layered entries for optimal smoke control.
Now let’s break down Lotus, a map known for its multiple rotating doors, tight entry corridors, and post-plant depth. This section focuses on attack and defense smoke placements for new controller players, while maintaining strategic relevance for experienced ranks.
Lotus Smoke Strategies: Smart Placement Around Rotating Doors and Tight Chokes
Attacking Smokes on Lotus
Site A – Layered Smokes for Progressive Entry:
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Choke Point at A Stairs:
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Smoke off the A Stairs entrance immediately to allow your team to scale toward the orb area.
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Heaven Smoke (Post-Scale):
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Once your team reaches the orb or platform area, smoke A Heaven to block defenders from peeking into the site from elevated angles.
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Post-Plant Utility:
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One-Way on Drop (Omen Exclusive):
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From Tree, align your smoke slightly above the Drop entrance.
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This one-way forces enemies to jump or expose themselves on retake—ideal when holding from Tree and Pillar.
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Site B – Central Site Setup:
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C Link and Upper B Smokes:
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Place smokes on C Link and Upper B Entrance (toward C site).
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These smokes provide enough coverage to execute and plant without being exposed from both flanks.
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Avoid Unnecessary Smokes:
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Don’t smoke A Link (Baby Door) — it’s better to clear or contest it with teammates or utility.
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Post-Plant One-Way:
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Pit One-Way:
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If spike is planted on Pit, deploy a smoke from Upper to cover the edge of Pit.
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Great for delaying defuses from Upper B or C Link.
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Site C – Simple Execute with Two Smokes:
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Waterfall and CT Smokes:
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Place a tight smoke on Waterfall, ensuring no bulge into the lane.
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Smoke CT Spawn simultaneously to block sight from defenders rotating from mid or spawn.
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Defensive Smokes on Lotus
Site A Defense:
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Rubble Choke Smoke:
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If not contesting Rubble, a single smoke on the main Rubble entrance slows down early attacker momentum.
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Early Control Setup:
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If contesting Rubble, drop the smoke deeper into their entry, allowing for safer duels and crossfires with a teammate.
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Site B Defense:
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Standard B Choke Smoke:
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One smoke across the main B entrance suffices for default site holds.
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This covers visual angles from both Upper and C Link, forcing enemies to either use utility or commit through the smoke.
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Site C Defense:
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Passive Hold – Long Choke Smoke:
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Defend C by placing a smoke at the C Long entrance.
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This provides safe peeking opportunities or time for teammates to rotate.
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Aggressive Option – Pillar One-Way:
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Stand at Back C, deploy a smoke atop the Pillar for a one-way advantage during early fights.
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Controller Agent Notes on Lotus:
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Clove Smoke Lineups:
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Clove’s instant-cast smokes are great for late-round pivots—use them reactively when the rotating door forces a site switch.
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Astra Smoke Placement:
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Stars on B Upper, A Stairs, and C Waterfall enable site control without needing to rotate much. Her utility fits the tight corners of Lotus well.
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Brimstone and Omen:
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Both work well with fast executes. Use pre-planned lineups to maximize control around door timings and post-plant angles.
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Key Tip:
Lotus rewards timing coordination. Due to its rotating doors, teams often shift between sites mid-round. Always save one smoke for possible re-entry or retake post-rotate. Don’t over-invest smokes early without confirming commitment.
Next up: We’ll break down Pearl, a wide-open map where site anchoring and space control matter more than narrow choke points.
Time for Pearl, a map defined by wide lanes, open plant zones, and the necessity for deep smokes to cut off angles. Let’s break down optimal attack and defense smoke strategies for each site using agents like Astra, Viper, and others.
Pearl Smoke Positions: Tactical Coverage for Wide-Open Control
Attacking Smokes on Pearl
Site A – Standard Entry Smokes:
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Smoke Art and Flowers:
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Art connects mid to A site. Place a smoke right at its exit point.
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Flowers connects Defender Spawn to site. Smoke it tight to limit fast rotations and operator peeks.
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Dugout and Heaven Support:
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If executing a mid-to-A pinch, drop smokes on Dugout (defensive corner) and Heaven window.
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Astra or Clove users can recall or replace smokes mid-round, providing flexible re-control options.
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Site B – Direct and Mid-Split Approaches:
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Tower and CT Smokes:
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If entering from B Main, smoke Tower and Defender Spawn. These are the main long-range engagement angles.
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Avoid smoking Street unless executing through Mid—it's a low-threat zone that’s better left open to avoid crossfires.
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Ramp and Pillar Control:
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Once on site, re-smoke Ramp or use Astra Gravity Well to delay retake timing.
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Place a smoke at Pillar post-plant to cut off vision from Tower-side rotates.
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Mid-Lurking Utility:
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Mid Connector Smoke:
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Drop a smoke between Mid Doors and Art to allow safe crossover or split-pushes.
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Agents like Brimstone can stack this with an Incendiary to stall rotations or trap lurkers.
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Defensive Smokes on Pearl
Site A Defense:
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A Main Entry Smoke:
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Drop a tight smoke right at A Main’s archway. This blocks vision from long-range attackers and delays pushes.
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Combine with one-way potential from Flowers or Secret, depending on your position.
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Site B Defense:
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B Ramp Smoke (High Value):
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Place a standard smoke at B Ramp entrance—essential for stopping fast plays.
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Do not smoke too early unless giving up Ramp; wait for early enemy presence confirmation.
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Mid-Support Smoke:
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If playing from Mid Link, support B defenders by dropping a smoke near Link or Connector.
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This allows safer rotations and delays mid control by attackers.
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Agent Breakdown for Pearl
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Astra (Best Pick for Pearl):
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Her global control fits the map’s scale. Place stars at A Art, Mid Doors, B Ramp, and CT.
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Use gravity well to trap enemies on site or post-plant zones like Dugout and Tower.
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Viper’s Wall Strategy:
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Use wall from B Long to Mid Doors to create a diagonal barrier.
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Orb on Dugout or Ramp for attack; use Orb on Ramp for defense to contest space.
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Clove Smoke Lineups:
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Clove excels in retakes due to fast cast time and second-life smoke potential.
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Use her to lock down Tower or Art after a late execute or in a post-plant.
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Pro Tip:
Pearl rewards vertical coordination and space denial, not just sightline blocks. Always ensure your smokes do not create extra corners for enemies to hide in. Keep edges flush and avoid bulging smoke placements.
Next up: We’ll head to Split, a map where vertical control and precise smoke timing define the round’s success.
Here’s the in-depth smoke breakdown for Split, a vertically layered map that rewards tight utility usage, one-way setups, and site execution timing. Whether attacking or defending, every smoke matters on Split—especially on Heaven, Screens, and Mid.
Split Smoke Guide: Best Smokes for Vertical Control and Tight Choke Points
Attacking Smokes on Split
Site A – Pinpoint Smokes for Clean Entry:
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Screens and Heaven Smokes:
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Place a tight smoke on Screens to block vision from elbow. Avoid any bulge, as this can give opponents entry control.
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Heaven smoke is vital—deploy directly at the edge of the ledge to block sniper sightlines and enable a full A ramp push.
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Bonus Tech – Omen TP Play:
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Use Omen’s smoke on Heaven as a teleport point for a quick backstab or post-plant reposition.
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Ensure your team is aware to capitalize on the confusion it creates.
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Post-Plant One-Ways:
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A Tower One-Way:
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Align a vertical smoke just under the tower ledge. Gives full visibility from A Main or Rafters and forces awkward enemy peeks.
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Site B – Safe Push and Site Lockdown:
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Smoke Alley and Heaven:
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Standard smokes include B Alley (Defender Spawn) and Heaven. These cover all major retake zones.
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When timed correctly, allow your team to cross to back site or default safely.
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Post-Plant Coverage:
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Re-smoke Heaven or Mail if defenders push from Mid.
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Use smoke at Back Pillar to create isolated zones post-plant.
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Mid Control for Attacking:
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Smoke Stairs and Vent:
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If your goal is to enter B Heaven via Mid, smoke Stairs (from Male) and Vents to avoid flank pressure.
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Always clear Mail or pair with a flash entry from a Duelist.
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Defensive Smokes on Split
Site A Defense:
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A Main Choke Point Smoke:
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Drop a smoke at A Main entry, deep enough to obscure vision but not too far to allow enemy creep-up.
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Optional Passive Setup:
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Fall back and place an elbow smoke, allowing your team to hold crossfires from Screens or Hell.
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Site B Defense:
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Two Defensive Options:
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Default Choke Smoke on B Main: This prevents early aggression and allows you to anchor from back site.
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One-Way Box Smoke: Place a smoke slightly raised above the B Main boxes to create a one-way peek opportunity from B Site or Back Pillar.
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Mid Defense – Control the Round Flow:
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Top Mid Smoke (from Mail):
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Use a smoke where Mid Box and Mail cross to deny attackers a clean peek.
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Adaptive Smoke on Vents or Market:
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Depending on enemy pressure, alternate your smokes between Vents, Mail, or Top Mid to control spacing and isolate Duelists.
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Controller Agent Preferences on Split:
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Omen Smoke Spots:
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Omen dominates Split due to his refreshable smokes and TP plays.
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Great for one-way setups and quick repositioning during executes or site retakes.
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Brimstone Smoke Guide:
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Less optimal due to the map's elevation, but effective for rushed site takes with three-stacked smokes on Heaven, Screens, and Elbow.
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Astra Smoke Placement:
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Star placements on Heaven, Screens, and Mid Mail give Astra reliable control from a distance.
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Combine smokes with Gravity Well near Vents or B Main for aggressive counterplay.
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Quick Note:
Split’s verticality punishes poor smoke depth. Avoid high bulge smokes—they allow for operator peeks and unintended crossfires. Stick to flush, compact clouds that create clean timing windows for both pushes and retreats.
Next up: We’ll cover Sunset, including key smoke placements for lane control and site entries, especially around Elbow and Mid.
Here’s the final map-specific breakdown for Sunset, a tactically tight map built around Elbow control, lane denial, and coordinated utility usage. This guide will give beginners clear smoke placement strategies to secure space and manage chokepoints efficiently.
Sunset Smoke Placement: Essential Smokes for Lane Control and Elbow Pressure
Attacking Smokes on Sunset
Site A – Clean Site Entry:
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Smoke A Stairs and Alley:
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To enter A site safely, smoke left-side Stairs and the Alley entrance simultaneously.
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This isolates defenders playing Elbow and Backsite, allowing your team to scale up to default.
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Planting Safety Tips:
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Once inside site, always have one teammate hold both smokes during plant to prevent enemies from swinging through the smoke.
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If possible, molly the Elbow smoke edge to delay peekers.
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Site B – Standard Double Smoke Setup:
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Market and Defender Spawn (CT) Smokes:
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Place a smoke at Market window and a second at CT spawn to isolate site defenders.
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Ensure Market smoke slightly protrudes, unlike usual tight smokes—this prevents defenders from hugging the edge and catching your team off guard.
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Avoid Center Site Smokes:
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Smoking mid-site is a common mistake. It restricts your team’s control and gives defenders a hiding spot.
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Instead, clear site fully before planting.
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Mid Control and Pressure:
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Top Mid Smoke:
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Use a smoke right at Top Mid entrance to force defenders back and allow your team to push through or lurk.
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Right-Side Mid Smoke:
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Optional alternative: Smoke Mid Right to deny info from Elbow and catch rotations.
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Use this if your team wants to sell a mid presence before committing to either site.
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Defensive Smokes on Sunset
Site A Defense:
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Elbow and A Main Smokes:
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A standard A Main choke smoke is essential to deny early attacker space.
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For retakes, a smoke on Elbow helps block post-plant sightlines and retake safely.
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Bonus One-Way Option:
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If holding close to site, place a raised smoke near Elbow stairs to spot attackers’ feet before they push fully in.
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Site B Defense:
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B Main Choke Point Smoke:
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A straightforward smoke on B Main helps you anchor site.
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Combine it with a molly or tripwire (if applicable) to stall pushes.
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Mid Defense:
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Mid Lane Smoke (Default):
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Place one smoke at Top Mid, just past the left-side boxes.
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Helps prevent attackers from entering mid too early or crossing to Market unchallenged.
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Optional: Mid Right Smoke (Info Denial):
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Use when enemy teams send lurkers or controllers to Mid Right. A deep smoke here stops recon dart scans and pushes.
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Controller Agent Tips for Sunset:
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Omen Smoke Spots:
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Omen’s vertical smokes allow for quick Top Mid or Elbow covers, and his TP is useful for repositioning in tight post-plant scenarios.
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Clove Smoke Lineups:
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Great for clutch defense and post-death smoke placement. Ideal for Sunset’s post-plant pressure moments.
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Astra Smoke Placement:
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Star placement at A Main, Market, and Mid Top lets Astra rotate utility mid-round.
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Combine smokes with Nova Pulse at Elbow for maximum delay.
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Pro Tip:
Sunset is defined by lane control. You’re not just smoking to block sight—you’re controlling enemy timings. Make sure your smokes don’t give away free space. Instead, force defenders or attackers to waste utility to reclaim vision.
With that, we’ve covered all current competitive Valorant maps with beginner-friendly smoke spot breakdowns tailored for each controller agent.
Conclusion
Mastering smoke placement in Valorant is a fundamental skill for every controller player. Whether you're holding a site, executing a coordinated push, or stalling a retake, proper smoke control techniques can dramatically shift the outcome of a round. This guide provided map-specific smoke spots, controller-specific tactics, and beginner-friendly insights to help you make smarter decisions across all competitive maps.
From Omen one-ways on Split, to Viper lineups on Icebox, to Astra star placements on Pearl, this guide has you covered with the most up-to-date strategies for smokes in Valorant.
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